top of page
No Collections Here
Sort your projects into collections. Click on "Manage Collections" to get started
Producing
I have worked as a producer on projects including game development, location-based entertainment, and interactive experiences. I oversee project timelines, task management, and team coordination to ensure efficient workflows and successful execution. My role includes organizing meetings, tracking progress, facilitating communication across departments, and securing external resources. With a focus on problem-solving and strategic planning, I drive projects forward, ensuring they meet creative and technical goals on time and within scope.


BotMania (Give Kids the World)
This project is a team of six ETC students collaborating with Give Kids The World Village, a nonprofit resort in Kissimmee, Florida that provides cost-free vacations to children with life-threatening illnesses and their families. One of the many on-site attractions that Give Kids The World offers its guests is the WonderLab, a makerspace which aims to introduce kids to STEAM concepts in a fun and interactive way. In cooperation with WonderLab staff and volunteers, our team is designing and installing a new experience that utilizes one of their existing platforms. Using motion-tracking and a mixture of digital and physical components, we are creating a fun, interactive experience that encourages children to interact with the WonderLab's robot mascots Won, Mage and Bil, to promote STEAM concepts and enthusiasm for exploration.
My role on this project is co-producer and artist. For producing, the other producer and I split the work for project management, scheduling timelines, arranging meetings and playtests, taking notes, and also reaching out for outside resources. We use Notion to mark down important deadlines and milestones, and we also set up task tracking doc with Notion for team members to know clearly where they are at. Other than project management, I also contributed on designing the PowerPoint for presentations.
As an artist, I design the logo and poster for our team together with the other artist on the team. I also drew several user flow storyboards for more efficient presentations to our client and instructor. Later in this project I will work with the other artist to design the UI of the game, as well as character animations and visual effects.
My role on this project is co-producer and artist. For producing, the other producer and I split the work for project management, scheduling timelines, arranging meetings and playtests, taking notes, and also reaching out for outside resources. We use Notion to mark down important deadlines and milestones, and we also set up task tracking doc with Notion for team members to know clearly where they are at. Other than project management, I also contributed on designing the PowerPoint for presentations.
As an artist, I design the logo and poster for our team together with the other artist on the team. I also drew several user flow storyboards for more efficient presentations to our client and instructor. Later in this project I will work with the other artist to design the UI of the game, as well as character animations and visual effects.


Sapiens
This VR experience takes guests on an immersive journey through the progression of human civilization, exploring humanity's relationship with nature over time. The narrative unfolds as an interactive linear experience, inviting participants to witness the evolution of human innovation and its subtle impact on the environment.
The experience reveals how human actions have gradually affected the natural world through the change of scene over time. In the final act, guests are confronted with a striking, exaggerated visualization of humanity's collective damage to the planet, creating a moment of reflection and awareness.
This project is made at Entertainment Technology Center, with a group of six students in 2 months. As a contributor and co-producer to this project, I worked on various aspects, including scheduling meetings and brainstorms, manage the production, designing and modeling 3D assets, constructing immersive environments in Unity, and contributing to the sound design to enhance the emotional depth and engagement of the experience. AI and free assets are also being used for study purpose. The project aims to spark conversations about our environmental impact and the importance of sustainable coexistence with nature.
The experience reveals how human actions have gradually affected the natural world through the change of scene over time. In the final act, guests are confronted with a striking, exaggerated visualization of humanity's collective damage to the planet, creating a moment of reflection and awareness.
This project is made at Entertainment Technology Center, with a group of six students in 2 months. As a contributor and co-producer to this project, I worked on various aspects, including scheduling meetings and brainstorms, manage the production, designing and modeling 3D assets, constructing immersive environments in Unity, and contributing to the sound design to enhance the emotional depth and engagement of the experience. AI and free assets are also being used for study purpose. The project aims to spark conversations about our environmental impact and the importance of sustainable coexistence with nature.
![[ETC BVW] The Space Game](https://static.wixstatic.com/media/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png/v1/fill/w_1,h_1,q_90/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png)
![[ETC BVW] The Space Game](https://static.wixstatic.com/media/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png/v1/fill/w_266,h_200,q_90,enc_avif,quality_auto/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png)
[ETC BVW] The Space Game
This is a VR&PC cooperation game made at Entertainment Technology Center. Five students spent 2 weeks working together from scratch.
This VR collaboration game, designed for Meta Quest 3, bridges VR and PC platforms to deliver a unique, interactive multiplayer experience. I contributed by creating the game’s storyboard, filming the intro, drawing and editing the outro video in Procreate and Adobe Premiere, while also designing immersive sound effects and experimenting with Suno Music AI for the background score. As a co-producer, I managed production schedules, arranged meetings, and led playtests to ensure a seamless development process.
This VR collaboration game, designed for Meta Quest 3, bridges VR and PC platforms to deliver a unique, interactive multiplayer experience. I contributed by creating the game’s storyboard, filming the intro, drawing and editing the outro video in Procreate and Adobe Premiere, while also designing immersive sound effects and experimenting with Suno Music AI for the background score. As a co-producer, I managed production schedules, arranged meetings, and led playtests to ensure a seamless development process.
![[ETC BVW] Monkeying Around](https://static.wixstatic.com/media/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png/v1/fill/w_1,h_1,q_90/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png)
![[ETC BVW] Monkeying Around](https://static.wixstatic.com/media/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png/v1/fill/w_266,h_200,q_90,enc_avif,quality_auto/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png)
[ETC BVW] Monkeying Around
This is a game made for Building Virtual World course at Entertainment Technology Center, Carnegie Mellon University. It is a 5-people 2-week project. The platform is VR.
My primary role on this project is Producer and Sound Designer. I designed and discussed the production schedule with the team at the beginning of this project, helped arranging playtests to improve the gameplay when the production stuck with some problems, and also set up short meetings on a regular basis so that the whole team would always be on the same page and not feeling overwhelmed at the same time. I did voiceover and sound effects for the intro cutscene, as well as for the actual gameplay, and I found resources for background music from freesound.org, made my own edit to it in Adobe Audition, and applied to the game.
I also contributed to art assets, including 3D models and storyboards, to help lighten the artists’ workload.
My primary role on this project is Producer and Sound Designer. I designed and discussed the production schedule with the team at the beginning of this project, helped arranging playtests to improve the gameplay when the production stuck with some problems, and also set up short meetings on a regular basis so that the whole team would always be on the same page and not feeling overwhelmed at the same time. I did voiceover and sound effects for the intro cutscene, as well as for the actual gameplay, and I found resources for background music from freesound.org, made my own edit to it in Adobe Audition, and applied to the game.
I also contributed to art assets, including 3D models and storyboards, to help lighten the artists’ workload.
![[ETC BVW] Magic Salon](https://static.wixstatic.com/media/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp/v1/fill/w_1,h_1,q_90/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp)
![[ETC BVW] Magic Salon](https://static.wixstatic.com/media/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp/v1/fill/w_266,h_200,q_90,enc_avif,quality_auto/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp)
[ETC BVW] Magic Salon
This is a game made for the course Building Virtual World at Entertainment Technology Center at Carnegie Mellon University. It is a 5-person two week project and the platform is Xbox adaptive controller.
In this project, my main role is Producer and Sound Designer. I also worked on art assets including storyboard, 3D models, result page illustrations, Logos, and some UI designs.
During the production of this project, one of our team member had to leave for personal reasons, which affected our timeline. I was able to re-schedule the production timeline and worked together with remaining team members to reach our goal on this project. Other than that, I also did voiceover for all the characters, recorded and edited the sound effects, and was able to find suitable background music from freesound.org, edited it in Adobe Audition, and applied to the game.
In this project, my main role is Producer and Sound Designer. I also worked on art assets including storyboard, 3D models, result page illustrations, Logos, and some UI designs.
During the production of this project, one of our team member had to leave for personal reasons, which affected our timeline. I was able to re-schedule the production timeline and worked together with remaining team members to reach our goal on this project. Other than that, I also did voiceover for all the characters, recorded and edited the sound effects, and was able to find suitable background music from freesound.org, edited it in Adobe Audition, and applied to the game.
bottom of page