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Storyboards
This collection includes animation storyboards, game introduction cutscenes, and user flow storyboards that map out immersive interactions. My storyboard skill specializes in creating clear, dynamic story sequences at a fast pace. My work focuses on efficiency and readability, ensuring that ideas are communicated smoothly and effectively. With a strong sense of composition and storytelling, I bring concepts to life for animation, film, and interactive experiences.


BotMania (Give Kids the World)
This project is a team of six ETC students collaborating with Give Kids The World Village, a nonprofit resort in Kissimmee, Florida that provides cost-free vacations to children with life-threatening illnesses and their families. One of the many on-site attractions that Give Kids The World offers its guests is the WonderLab, a makerspace which aims to introduce kids to STEAM concepts in a fun and interactive way. In cooperation with WonderLab staff and volunteers, our team is designing and installing a new experience that utilizes one of their existing platforms. Using motion-tracking and a mixture of digital and physical components, we are creating a fun, interactive experience that encourages children to interact with the WonderLab's robot mascots Won, Mage and Bil, to promote STEAM concepts and enthusiasm for exploration.
My role on this project is co-producer and artist. For producing, the other producer and I split the work for project management, scheduling timelines, arranging meetings and playtests, taking notes, and also reaching out for outside resources. We use Notion to mark down important deadlines and milestones, and we also set up task tracking doc with Notion for team members to know clearly where they are at. Other than project management, I also contributed on designing the PowerPoint for presentations.
As an artist, I design the logo and poster for our team together with the other artist on the team. I also drew several user flow storyboards for more efficient presentations to our client and instructor. Later in this project I will work with the other artist to design the UI of the game, as well as character animations and visual effects.
My role on this project is co-producer and artist. For producing, the other producer and I split the work for project management, scheduling timelines, arranging meetings and playtests, taking notes, and also reaching out for outside resources. We use Notion to mark down important deadlines and milestones, and we also set up task tracking doc with Notion for team members to know clearly where they are at. Other than project management, I also contributed on designing the PowerPoint for presentations.
As an artist, I design the logo and poster for our team together with the other artist on the team. I also drew several user flow storyboards for more efficient presentations to our client and instructor. Later in this project I will work with the other artist to design the UI of the game, as well as character animations and visual effects.
![[ETC BVW] The Space Game](https://static.wixstatic.com/media/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png/v1/fill/w_1,h_1,q_90/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png)
![[ETC BVW] The Space Game](https://static.wixstatic.com/media/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png/v1/fill/w_266,h_200,q_90,enc_avif,quality_auto/2aa29a_3afdb109aa3748b992bef067da56c1b6~mv2.png)
[ETC BVW] The Space Game
This is a VR&PC cooperation game made at Entertainment Technology Center. Five students spent 2 weeks working together from scratch.
This VR collaboration game, designed for Meta Quest 3, bridges VR and PC platforms to deliver a unique, interactive multiplayer experience. I contributed by creating the game’s storyboard, filming the intro, drawing and editing the outro video in Procreate and Adobe Premiere, while also designing immersive sound effects and experimenting with Suno Music AI for the background score. As a co-producer, I managed production schedules, arranged meetings, and led playtests to ensure a seamless development process.
This VR collaboration game, designed for Meta Quest 3, bridges VR and PC platforms to deliver a unique, interactive multiplayer experience. I contributed by creating the game’s storyboard, filming the intro, drawing and editing the outro video in Procreate and Adobe Premiere, while also designing immersive sound effects and experimenting with Suno Music AI for the background score. As a co-producer, I managed production schedules, arranged meetings, and led playtests to ensure a seamless development process.
![[ETC BVW] Monkeying Around](https://static.wixstatic.com/media/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png/v1/fill/w_1,h_1,q_90/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png)
![[ETC BVW] Monkeying Around](https://static.wixstatic.com/media/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png/v1/fill/w_266,h_200,q_90,enc_avif,quality_auto/2aa29a_12fa95b62bc54aeaa188bd7b161a25d2~mv2.png)
[ETC BVW] Monkeying Around
This is a game made for Building Virtual World course at Entertainment Technology Center, Carnegie Mellon University. It is a 5-people 2-week project. The platform is VR.
My primary role on this project is Producer and Sound Designer. I designed and discussed the production schedule with the team at the beginning of this project, helped arranging playtests to improve the gameplay when the production stuck with some problems, and also set up short meetings on a regular basis so that the whole team would always be on the same page and not feeling overwhelmed at the same time. I did voiceover and sound effects for the intro cutscene, as well as for the actual gameplay, and I found resources for background music from freesound.org, made my own edit to it in Adobe Audition, and applied to the game.
I also contributed to art assets, including 3D models and storyboards, to help lighten the artists’ workload.
My primary role on this project is Producer and Sound Designer. I designed and discussed the production schedule with the team at the beginning of this project, helped arranging playtests to improve the gameplay when the production stuck with some problems, and also set up short meetings on a regular basis so that the whole team would always be on the same page and not feeling overwhelmed at the same time. I did voiceover and sound effects for the intro cutscene, as well as for the actual gameplay, and I found resources for background music from freesound.org, made my own edit to it in Adobe Audition, and applied to the game.
I also contributed to art assets, including 3D models and storyboards, to help lighten the artists’ workload.
![[ETC BVW] Magic Salon](https://static.wixstatic.com/media/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp/v1/fill/w_1,h_1,q_90/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp)
![[ETC BVW] Magic Salon](https://static.wixstatic.com/media/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp/v1/fill/w_266,h_200,q_90,enc_avif,quality_auto/2aa29a_fdd6192b1c05499fb9f4b79e8e957edf~mv2.webp)
[ETC BVW] Magic Salon
This is a game made for the course Building Virtual World at Entertainment Technology Center at Carnegie Mellon University. It is a 5-person two week project and the platform is Xbox adaptive controller.
In this project, my main role is Producer and Sound Designer. I also worked on art assets including storyboard, 3D models, result page illustrations, Logos, and some UI designs.
During the production of this project, one of our team member had to leave for personal reasons, which affected our timeline. I was able to re-schedule the production timeline and worked together with remaining team members to reach our goal on this project. Other than that, I also did voiceover for all the characters, recorded and edited the sound effects, and was able to find suitable background music from freesound.org, edited it in Adobe Audition, and applied to the game.
In this project, my main role is Producer and Sound Designer. I also worked on art assets including storyboard, 3D models, result page illustrations, Logos, and some UI designs.
During the production of this project, one of our team member had to leave for personal reasons, which affected our timeline. I was able to re-schedule the production timeline and worked together with remaining team members to reach our goal on this project. Other than that, I also did voiceover for all the characters, recorded and edited the sound effects, and was able to find suitable background music from freesound.org, edited it in Adobe Audition, and applied to the game.


Donkey Work (Undergrad Thesis)
Donkey Work is a short animated film. The term 'donkey work' refers to monotonous and routine work. My inspiration comes from a past project I made based on revolving doors(In & Out). In this animation project, I focused more on the connection between revolving doors and workplace in stead of technology.
Through Donkey Work, I aim to reflect issues of social inequality and timelessly struggles that ordinary workers have to go through.
Through Donkey Work, I aim to reflect issues of social inequality and timelessly struggles that ordinary workers have to go through.
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